First, a couple remarks:
1. Just released (either just before or at GenCon) is the Dominion Base Set. This gives you just the base cards (basic money, basic land, etc), which you could then combine with an expansion like Seaside. Base Set is not playable on its own.
2. At PAX East this year, one of the panels Jen and I attended was the "Steampunk Worldbuilding Workshop and Exhibition". The three presenters gave a basic skeleton for a steampunk setting and then split us into groups to each brainstorm and develop specific areas. Recently, they set up a blog site with the collected results:
http://steampunkexoplanet.blogspot.com/. It's not a full game, but it is a Steampunk setting with no magic.
Now, my Origins haul:
Arcanis RPG. I want to re-read the rules section again, 'cause I was pretty tired when I read it, but I have some thoughts about the rest. I felt the book was more written for fans of the Arcanis setting published for d20 than it was for completely new players. There's no overview of the setting and (more critical in a game that's supposed to be all about the awesome setting)
no map. The setting section is a gazetteer of 15 nations, followed by a discussion of the various religions and deities. By the time I was done, I had a vague idea of how it all went together, but it didn't really draw me in.
The Arcanis rules look decent. If you like the feel of how d20 plays, you'll probably like this too. It's more skill-focused than D&D, but it still has classes (archetypes) and levels (tiers and ranks). The tiers and ranks only drive character advancement, not character ability directly like D&D (that is, there's nothing like Base Attack Bonus tied directly to your tier or rank). Instead, when you gain a new rank, you can improve skills and talents and such.
I still need to really read the combat system to have a proper impression of the system, but that's what I've got so far.
This is the only one I've read so far, so the rest of these will be shorter.
Witch Hunter: This is from the same company as Arcanis, but the publisher appears to be all they share. It's set in 17th century Earth and was described to me as "swashbuckling horror".
Caravan: Danger Lurks at Every Oasis: This is a multi-system adventure (d20, Savage Worlds) set in Mesopotamia in 3000 BCE. The setting is what got me here -- I'm interested in Bronze Age stuff.
Dragon Storm (2nd Edition): The original Dragon Storm came out during the CCG craze of the mid-nineties. It was a Collectible Card RPG. Your character and his abilities are based on cards. As you gain experience, you earn card points, and can use them to add more cards to your character. The original version was done as collectible card sets with random distribution and different rarities. The new version is done much more sensibly -- you buy packs of cards that go together in some way, and you know exactly what each pack has in it. I spent entirely too much money on this game, but I had a lot of fun playing it throughout Origins (it was my first game on Wednesday and my last one on Sunday, along with one in the middle).
The basic setting is that the player characters all have the ability to shape shift into some creature. There are werewolves, dragons, unicorns, phoenixes, and I think a couple of others. Unfortunately, everybody thinks shifters are evil monsters because of the necromancers that want to capture them and drain their magical energy. There are a few secret groups dedicated to helping shifters and fighting necromancers that your characters can become involved with.
Part-Time Gods: You play a character who is an ordinary person imbued with the powers of a god, set in the modern day. I heard about this a while ago and picked it up when I saw it. I need to read it soon.
The Day After Ragnarok: In 1944, the Nazis summon Jormungandr and kick off the Norse end of the world. Wacky hijinks ensue. It's now 1948. (that's all I know 'cause this is still on the to-read pile). It's a Heroic-level setting for the Hero System.
Bulldogs! Sci-fi That Kicks Ass: "a tabletop role-playing game of interstellar action adventure" using the FATE system.
TL;DR version: DrKwang bought too much stuff
